Bobble Rep Misconceptions
Wednesday, November 18th, 2009
Its amazing how quickly the cynics come out when something like what happened with the “Bobble Rep” app last week takes place. While the vast majority of people I have heard and read comments from are supportive of the app and our trouble with Apple, a few have come out of the woodwork to malign and cast stones at myself and app developer Ray Griggs. Most of these people are woefully uniformed and guilty of the usual crime of the internet serial commenter… that being not bothering to read the entire story but casting judgment based on a headline.
So, here are some of the misconceptions and downright totally wrong conclusions drawn by a few ignorant folks:
1. You should have contacted Apple directly to resolve this issue and get your app reviewed. It’s obvious you were waiting for the rejection to launch a massive publicity stunt.
Apple does not have a review process for an app rejection. There is no one to call, write to or inquire for further details or to “argue” your case. You are simply told you are “rejected” with an e-mail citing one of the rules (which you might very well not think applies at all to you) and are told to change whatever YOU think is the problem and then resubmit the app again fresh. That is one of the most frustrating things about the App Store’s approval process.
There was no calculation or plan on our part for any publicity. We were truly shocked at the app’s rejection. Ray wrote me saying he had no recourse. I wrote this innocent little rant on my insignificant personal blog, and posted a few links to it on some cartoonist’s forums I frequent. That’s it. I did not send it out to dozens of media outlets or promote the story any further. The rest happened on it’s own.
2. This whole thing was done as a stunt to make more money with the app. Your motivations are pure greed.
Again, see above as to the facts concerning the spread of this story and why it clearly was not a calculated publicity stunt.
I have no financial stake in this app at all. I was paid up front for my artwork. It does not matter to my bank account one bit if this app sells one or one million copies. I was simply enraged that the app itself was rejected based on some idea my artwork was “ridiculing” the public figures it depicted. Also after doing 540 caricatures I wanted to see the app in action. That simple.
3. Apple rejected the app because of the caricature of Nancy Pelosi, and her husband owns a lot of Apple stock… plus Apple is a flamingly liberal company and is biased against conservatives such as yourself.
Although I have no proof the Nancy Pelosi caricature was not part of Apple’s problem with the app, there is ABSOLUTELY NO PROOF or even any suggestion that it is. The Pelosi image was one of several images sent to Apple, as was the one of John McCain and several others. The one image Apple cited in the letter as being representational of the “issue” is this one:

As you can see, no Pelosi. Apple has given zero indications that Pelosi had anything to do with it. Personally I think its a major stretch to attach the name of any single politician or party as being a cause in the original decision… after all Apple has shown they stay away from basically ANY politically charged app, be it a left or right wing vehicle.
The caricatures of the dems and the reps are even handed and no party is given better or worse treatment, nor is there any editorial commentary (although I was tempted a few times). The entire app is completely non-partisan.
Finally, while Ray Griggs is a conservative and his upcoming documentary “I Want Your Money” is decidedly right wing, the app in no way publicizes that fact. Also for the record politically I am a liberal in general.
4. Your caricatures suck.
No argument there.
Those are the major points I’ve seen addressed on various comment boards. These are the facts. By the way Bobble Rep has been as high at 37th highest ranked paid app on the App Store list, currently at #52. Ray thanks you for that, as he DOES have a decidedly financial stake in the app.









































