No matter how much I try and guard against it, every once and a while a freelance job “get’s away from you” and ends up being 10 times the amount of work you thought it would be. I just finished such a project tonight that has been on my board, at various stages of concepts, pencils, approvals, revisions, reviews and finals for about 4 months. It didn’t seem like such a big job when I took it on, but it ballooned into a lot of work. Fortunately the clients were very patient, and were willing to adjust my compensation when it became apparent the original scope of the job was not going to cover how much they wanted me involved. They also allowed me to work the job in between other more deadline orientated projects. Still, having a project hanging over the board for four months is draining. Thank goodness it’s over.
Well… MOSTLY over. There will be some tweaking of a few of the over 140 images I did for this job, as it involves programming and placement for an on-line game and doubtless a few of the elements will need some adjusting or cleaning up once they are in place and game play is tested. Still, the vast majority of the work is over. This job burned me out like no other has in many years.
When the game is live and on-line, I will write about the enormous process and all that went into it. Should be sometime this fall. In the meantime, it’s back to several other jobs including that MADparody. No rest for the wicked, but in this economy I’ll take swamped over unemployed any day.
No energy (or time) for a real post today. There is another installment on “How to Draw Caricatures” coming soon, though. I promise. I also have a full review of the portable Cintiq 12WX in the works, as well as some articles on this and that.
472 #nycc2017 #nycc commissions
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